AI Insights · Timothy · April 2022
Top 5 3D Cartoon Games on iOS in Chile: Q1 2022 Performance
In Q1 2022, the top 3D cartoon games on iOS in Chile showed varied trends in downloads, revenue, and active users. Data provided by Sensor Tower highlights the performance metrics for these popular apps.
In the first quarter of 2022, the top 3D cartoon games on the iOS platform in Chile demonstrated a range of performance trends in terms of downloads, revenue, and active users. Here are the key insights from Sensor Tower data:
Clash Royale from Supercell saw its weekly revenue fluctuate, peaking at approximately $45K in the first week of January before dipping to around $17K by late March. Weekly downloads showed a downward trend, starting at 11.4K in late December and dropping to around 6.9K by the end of March. Active users also saw a decline, from 267.5K at the start of the quarter to 239.2K by the end.
Homescapes by Playrix experienced a notable increase in weekly revenue mid-January, reaching around $19.8K, before settling at approximately $12K by the end of March. Downloads peaked in early January at 2.8K and then gradually decreased to around 1.8K. Active users showed a slight decline from 33.8K to 30K over the quarter.
Gardenscapes, another title from Playrix, had its weekly revenue peak at $14.7K in mid-January, then fluctuated and ended the quarter at around $10.4K. Downloads saw a significant drop from 817 in early February to just 371 by the end of March. Active users decreased from 12.9K at the start to 10.4K by the end of the quarter.
Brawl Stars, also from Supercell, showed a peak in weekly revenue at $17.2K in late January, with fluctuations leading to around $10K by the end of March. Downloads remained relatively stable, starting at 3.4K and ending at 2.2K. Active users saw a decline from 73.7K to 58.6K over the quarter.
Pokémon GO by Niantic, Inc. had a significant spike in revenue in late February, reaching about $37.4K, before stabilizing at around $6.4K in March. Downloads varied, peaking at 2.7K in early March and ending the quarter at around 2K. Active users showed some fluctuation but remained relatively stable, starting at 88.4K and ending at 80.5K.
For more detailed insights and data, visit Sensor Tower.